
Some leader abilities come with an associated unique unit or infrastucture. Usually but not always, they tend to be more specific in scope than civ abilities. LA (Leader Ability) - The unique ability of a specific leader. All of them can produce Great Works that offer tourism and culture, making them important to anyone seeking a cultural victory. GWAM - Collective name for Great Writers, Artists and Musicians. Districts, buildings and wonders generate these points and with enough you can claim a Great Person of the corresponding type. Civs with unique tile improvements generally favour a more dispersed empire in order to make use of them, as do civs focused on wonder construction.

This is useful if you want to make use of districts that gain adjacency bonuses from other districts, or to maximise the potential of area-of-effect bonuses later in the game.ĭispersed empires - Civs with cities that are spread out (typically 5-6 tile gaps between city centres). Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost)ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders.Ĭompact empires - Civs with cities close together (typically 3-4 tile gaps between city centres). Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - Obtaining a technology or civic quickly by only researching it and its prerequisites. Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, etc.) mentioned within the guide assume a game played on the normal speed settings.

CIV 6 TORRENT HOW TO
Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.This is not a rating of its power, but an indicator of the most appropriate route to victory. The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes.The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one.This guide is divided into multiple sections explaining how best to use and play against this specific civ. Let God be our guide and our protector as we forge our own path through these pressing times. We can no longer contend with the depravity of the societies which would accept the kidnapping of our people, the plunder of our resources and the constraints of an oppressive legal code. But in the pursuit of cultural goals, Kongo shall lead.

Wherever the true faith may be, Kongo shall follow. The Leaders Pass is only relevant when playing as or against leaders released in its content packs otherwise it makes no difference to the game. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal.Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.Following this guide requires the Gathering Storm expansion.įurthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass:
